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Moving Targets

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Syp has a post up about how Battle for Azeroth really isn’t that bad.

[…] I had left last October after burning out a couple months into the new expansion, feeling both overwhelmed at the grind and underwhelmed by the direction and features. I think I needed that, as I had been playing more or less nonstop for two-and-a-half years before that point.

And with a somewhat negative exit alongside of many others who were very vocal with expressing their displeasure over the expansion, it kind of got cemented into my mind that BFA is terrible. Coming back, I can’t say that’s the case, and while it’s trendy to bash BFA these days, I’m also seeing that it’s not as bad as some of the hysterics have made it out to be. It’s no Cataclysm, and it’s not suffering the content drought of Draenor, that’s for sure.

As I commented over there, I find it kind of glib to suggest that an expansion that has had almost 11 months worth of time to be fixed, including two major content patches, is “not as bad as some of the hysterics have made it out to be.” Indeed, the two initial points Syp brings up – overwhelming grind, underwhelming features – have not, to my knowledge, actually been fixed. We may not still be in the situation of needing to grind out Azerite Power to unlock abilities we already had before upgrading a piece of gear, but the very fact that Ion and the rest of the clownshow at Blizz HQ thought it deserved to make it off the whiteboard is embarrassing. Or how Titanforging makes it so that you are never actually done with gearing, ever, with zero possibility of being “complete” save for the sweet release of death (or subscription lapse). Or how you never gained anything from level from 110 to 120, and only grew weaker against the same mobs you had been fighting all along.

Suppose those things had been fixed though. I stopped playing mid-October of last year, so maybe they even have. Could that mean Beta for Azeroth was actually a good expansion?

The question seems nonsensical. It was clearly a terrible expansion for me and tens of thousands of others. It was a terrible expansion for Syp who identified the precise flaws and quit too. I can understand being able to “come back” and revisit the experience with a fresh pair of eyes and expectations. But is it even the same game? Is Syp playing it in the same way? Can an MMO expansion be “good” if the limited PvE content is fun, but everything else about its design suffocates long-term play?

Less than two months ago, I wrote a post called Bygones in which I talked about how holding game grudges doesn’t always make sense. If someone asks about Diablo 3 these days, bringing up the Real Money Auction House is basically a non sequitur. No Man’s Sky’s original release state might give you some perspective about its developers, but… actually, it wouldn’t, because the current difference is night and day.

Should Beta Battle for Azeroth receive the same courtesy?

Maybe. Perhaps some grudges take deeper root when it feels personal. The last time I played WoW was a whole baby ago, so maybe everything feels improved. Nevermind the fact that it does matter what sort of experience you are looking for in the first place – an endgame being crap shouldn’t concern a tourist just looking for leveling thrills and some plot.

And yet… nah. I won’t begrudge Syp’s fun anymore, but I do take BFA’s design almost personally. I wasn’t a big subscriber to the whole A Team vs B Team thing, but there isn’t a whole lot of explanation as for why BFA released in the state it did on the tail end of Legion, which got so many things right. When you look back, it goes BFA (bad), Legion (good), WoD (terrible), MoP (good), Cata (awful), Wrath (amazing), TBC (eh), vanilla (supposedly good). This probably bodes well for whatever comes after BFA.


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